Archive for June 2007
Last week I tried to prove that video games could be good for you. This week I have to talk about the other side.
For every 100 kids playing video games, 15 of them could be addicted. This number comes from a report submitted to the American Medical Association. On Wednesday, the AMA decided that although overuse of video games can be a problem for children and adults, they’re not ready to call it a disease.
It’s the classic problem faced by ethicists in the modern age. Is it moral or medical? Is video game addiction caused by brain chemistry or weakness of character?
I’m not qualified to answer that question, but you don’t need a degree in neurochemistry to deal with the problem of addicted kids. Parents have to exert control over their kids’ computer use, and game manufacturers are willing to help.
World of Warcraft comes with parental controls that allow you to determine exactly when your child can play the game. If the last time you saw the Warcraft account screen was the first time you put your credit card in, please go to www.worldofwarcraft.com and look again. Look for “Parental Controls” on the right hand side of the main page under “Quick Links.” The parental control page is worth a visit, if only to see the cute cartoon.
Of course, no technological solution can substitute for an active, concerned parent, but establishing boundaries can make the battle easier, and help your WoW-crazed child get some sleep.
Wives may even want to try this trick on their husbands, but please don’t blame me for the results. As a recovering WoW addict myself, I’ve often wished for an external authority that would shut the game off and make me go to sleep. Unfortunately, being an adult means having the power to sabotage yourself, and having no one else to blame when things go wrong.
It’s easy to blame manufacturers when kids get wrapped up in these things, but I think game addiction is more a symptom than a cause. The real problem is the army of latchkey kids, stuck with computers as their baby sitters and primary source of social interaction.
Real life is harder than virtual life, but it’s also more rewarding. Show your kids the richness of real life, and the games won’t seem so tempting anymore.
World of Warcraft is more than just a game. With a worldwide customer base of 8.5 million people, Blizzard’s award-winning computer odyssey has become a legitimate cultural phenomenon. World of Warcraft, commonly known as WoW, is devouring free time all over the world, leaving a trail of strained marriages and sleepy employees in its wake.
World of Warcraft is a Massively Multiplayer Role-playing Game, an MMORPG for short. Players use Internet connections to run quests, fight monsters and trade goods and services with other people playing live at the same time. Players form guilds that are run like midsized corporations, working out elaborate schedules for group raids and loot distribution.
Warcraft is cheap, as addictions go. You can buy the original and the expansion together for about 50 dollars, or try it free for 10 days by visiting http://www.worldofwarcraft.com.
And if you think computer games are just a sideline for teenagers, guess again. My old guild played host to a swarm of players from the ages of 12 to 60. World of Warcraft cuts across all kinds of professional and social boundaries.
The warrior guarding your back in that end-level dungeon could be a doctor, a lawyer, a musician or a teenager. My group included a family of four who played together, and a college-age guy in Alaska who played every night with his mother in California.
The social dynamics of the environment bring out the best and worst in people. I’ve seen adults reduced to the emotional level of children, and I’ve seen children who handle stress better than adults. The social aspect makes Warcraft more than just a game. The environment becomes a canvas for human drama, with all the fun, and all the pettiness, you’d expect from a social game.
Of course, Warcraft has its dark side. The game is terribly addictive – an all-consuming passion that can strain marriages and destroy grade-point averages. Good guilds can strengthen families and build lifelong friendships. Bad ones can take over your life and turn recreation into an arduous chore.
Most churches think of video games as a destructive influence, but I’ve seen Warcraft actually make families stronger. Online games can bridge geographical boundaries, and the teamwork aspect can actually bring children closer to their parents.
It's the hottest new product you can't buy yet. It's Apple's new iPhone and if you have to ask how much it costs, you probably can't afford it. With an estimated list price of $500, iPhone is not for the faint of heart or light of wallet.
Ballmer talks tough, but if you look closely, you can see the thin glaze of terror-sweat shining on his head.
Duff: iPod not just for music anymore
Internet marketers love to make up words. Imagine going back to the ’80s and telling investors that our biggest companies would eventually have names like “Google” and “Yahoo.” But as new words go, “podcast” is one of the best.
The problem with new words is that they can scare off people who don’t realize how ordinary the technology is. Podcast sounds fancy when you hear it the first time, but a podcast is actually just an ordinary mp3 file, like any other music file you would play on your computer.
Podcast software checks a publisher’s server every so often to see if a new file is available. If it finds one, it automatically downloads the podcast to your hard drive. Then, depending on how you have it configured, the software can update your portable music player the next time you plug it in.
iTunes isn’t the only way to download podcasts, but it’s probably the easiest.
If you’re not ready to make the leap to iTunes, most podcasts can be downloaded manually and played with any kind of audio software.
The real advantage of iTunes is the podcast directory you can access from the Apple store. Don’t worry, 95 percent of podcasts are free, and iTunes will warn you if something costs money.
Most podcasts are devoted to geek stuff – books like Harry Potter and games like World of Warcraft — but if you’re willing to poke around a bit, you can find podcasts on just about anything. A quick search of the iTunes music store turns up half a dozen podcasts about knitting and hundreds of podcasts about religion.
The newest version of iTunes introduces iTunes University, a collection of educational podcasts, including full academic lectures from Berkeley and Stanford. I personally recommend “Historical Jesus” and “Physics for Future Presidents.” You can also find some real gems at NPR.org.
NPR offers dozens of programs that we don’t get on our local station, and they’re all available as free podcasts. My favorite is a game show called “Wait Wait … Don’t Tell Me.” It’s a current events news quiz that is much, much funnier than it sounds.
So please, don’t let buzzwords scare you away from new things. Podcasts aren’t just for yuppies and college students. There’s a world full of information out there, and the iPod’s not just for music anymore.
Dan Rather is getting in trouble for comments he made (indirectly) about his CBS news replacement, Katie Couric.
From our AP story today:
While referring to Couric as a “nice person,” Rather said “the mistake was to try to bring the 'Today' show ethos to the 'Evening News,' and to dumb it down, tart it up in hopes of attracting a younger audience.”
CBS CEO Les Moonves decried the remarks as “sexist” and said he was surprised at the amount of flack Couric was drawing from critics, even as she struggles for ratings.
I have some sympathy for Dan because he's put his finger on something that news outlets struggle with every day. We even fight it here at Lubbock Online, struggling to draw a line between what people say they want versus what they actually want.
Our current poll question shows an overwhelming majority of Lubbock Online readers do not feel sorry for Paris Hilton. I'm sure a solid majority would say they're tired of hearing about her. I suspect an equally solid majority would say they never want to hear about her again.
Ask any typical group of news consumers what they want to read about and they'll list all the life-affirming highbrow stuff you'd expect. They want to read about local crime news and important decisions from the City Council. They'll ask the paper to steer away from sensationalism and celebrity gossip.
But then, when it comes time to measure what people actually read, Paris Hilton will be #1 on our top ten list again.
Dan Rather is facing a similar problem. All over the country, news outlets have to balance consumer demand with their professional reputations. Fox News beat CNN by openly declaring their patriotism, offering more opinion shows, and accusing their competitors of ideological bias.
Tabloid publications and celebrity magazines crowd out hard news, and ideological blogs chip away at the foundations of objective journalism.
It's a real problem for news organizations — in broadcast, print and online — learning to give people what they want, without compromising the integrity that brought them to us in the first place.
There are no easy answers here, and CBS won't be the last news organization to get it wrong.
While the rest of us have been playing World of Warcraft, Crytek has been developing the next generation of video games. The demos of their new game “Crysis” must be seen to be believed.
The screenshots will whet your appetite, and the gameplay demos will make you run out and buy a new video card. The game will be optimized for DirectX 10, the gaming subsystem that ships with Windows Vista.
This is the most realistic computer game I've ever seen. It's so good, it pushes the boundaries of what I thought 3D rendering could do. If you're already running a good system, get ready to buy a new video card. And if you're struggling with something a few years old, start saving your pennies now…
So, what is a geek? Not many years ago, geek was a pejorative term, roughly synonymous with nerd. The ’90s took the sting out of it as the Internet turned mainstream and started sucking up big chunks of venture capital. Suddenly, geek was cool and nerds were the next big thing.
Urban Dictionary defines geek as “The people you pick on in high school and wind up working for as an adult.”
As best I can figure, the age of the geek lasted six years. Experts may dispute me, but I think the wave of Geek Chic lasted from 1992-1998; then the venture money dried up and the stock bubble burst. Geeks are still on top in many ways, but the cultural shift never quite finished.
Most geeks know who they are and are comfortable with that identity. The word has been reclaimed, at least in the workplace, to the point where geek is almost a compliment. In most offices, geek refers to a person with a high degree of technical skill, usually with computers.
In the larger culture, geek is still a bit tainted, as the mainstream isn’t quite ready to embrace people who play computer games and spout “Star Wars” trivia.
But I haven’t quite answered the question. What is a geek? Most geeks are good with computers, but there are exceptions. There are golf geeks and tennis geeks and baseball geeks. A person who simply plays baseball is not a geek, but a person who obsesses over baseball stats certainly is.
I am best described as a geek in denial. I love all the stereotypical geek things, but part of me rebels against it. I want to break out of the geek box and enjoy art, music and literature, but the little nerd inside me still loves computers, sci-fi and comic books.
So how do you know if you’re a geek or not? To get a rough idea, I offer this one-question geek test: If the Starship Enterprise had to fight it out with the Death Star, who would win? If you have any kind of opinion about this question, you are a geek. If you’re so baffled by it that you don’t even know what I’m talking about, you’re a normal person. And if simply reading this question makes you want to track me down and beat me up, you’re a jock.